VERTI.CO is a game I worked on for about 5 months in my third year of university, from a brief about The Seven Deadly Sins given to me and a small team by Rockstar Games. I worked as a 3D Artist mainly, working on 3D models from the character, bigger set pieces like the helicopter, to the props scattered around the city to bring it to life! I also done a lot of texture work from my time on this project as well as set dressing in UNREAL engine 4. It was a really informative process and it allowed me to work with a team of new people as we tried to put our best foot forward and deliver a cool parkour platformer that looked awesome. I was able to develop a lot of team skills throughout my time on this project, and really learned how to communicate with other artists, and guide them through areas that I have alot of knowledge on, to get the best out of the their work, as well as listen to areas that I am not so confident in to gain more skills.
"In a dystopian future run by a single worldwide corporation, lustful actions are outlawed to control population. Mankind's libido has been subdued and chemically castrated through their food. Maia and the Redacted work round the clock to undermine Verti.Co's influence and reverse the effects of the Aphrocess."